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 4.1bb Patch

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Bardan

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PostSubject: 4.1bb Patch   Thu Jul 18, 2013 6:20 pm

Before I go and download/install this thing, would someone be a dear and explain what all has been updated from the last Cavedog update?
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$ MalinOMW

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PostSubject: Re: 4.1bb Patch   Thu Jul 18, 2013 6:37 pm

4.0 and 4.1BB patches (what i know please fix if i am wrong)

-the most important thing, they don't change units stats at all
-they give 500 units limit in mutliplayer games, and in single player (opened from kingdoms.exe (opened by pgtak.exe give always 5000 unit limit)
-they fix many maps bug (its annoy if i open game by kingnocd.exe* maps are bad named, etc in skirmish mode
-also some other stuff which i forgot,

but i think those patches are small but something very good patches (it would be very hard to host/choose maps without it, also playing 200 unit limit can be quite harder(depends on map))

*kingocd.exe use 3.0B patch
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Sage
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PostSubject: Re: 4.1bb Patch   Thu Jul 18, 2013 10:00 pm

Version 4.1 beta patch includes:

- Sound for host in multiplayer games! ( no more excuses if your monarch die while hosting, everyone can host! )
- Option to always allow Monarch Expendable
- Allows 8 Players on direct play launch, such as Gamespy Arcade
- Allows the 5th Race known as Creon on direct play such as, Gamespy Arcade and all the features from the Iron Plague expansion pack (movies can be downloaded apart)
- ironplague.icd no longer used.
- Command line not allowed anymore ( 3rd party unit makers can instead of using the -disablecavedog... just move the kingdoms.key file out of the kingdoms folder, but remember to put it back to play online)

Version 4.0 patch includes:

- 500 units limit
- More than 500 maps bug fix
- Allows more than one AI per person in mutliplayer games
- Direct Play launch on ironplague.icd allows the Creon race on multiplayer games

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Bardan

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PostSubject: Re: 4.1bb Patch   Fri Jul 19, 2013 4:45 pm

So I installed the 4.1bb last night, but now when I open with TA:K Switcher, none of the selected 3rd party units appear in the game. What's the deal?

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PostSubject: Re: 4.1bb Patch   Fri Jul 19, 2013 5:37 pm

do you have the 3rd party units in the unit folder

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PostSubject: Re: 4.1bb Patch   Fri Jul 19, 2013 5:50 pm

Of course. As I said, it was working just fine before the 4.1bb

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PostSubject: Re: 4.1bb Patch   Fri Jul 19, 2013 6:04 pm

get on Gameranger and come to my room so we can talk there

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PostSubject: Re: 4.1bb Patch   Fri Jul 19, 2013 6:59 pm

Son of a \"*****\", ha! I just happened to have a batch of units which didn't have any Crusades Balance stats, so they never appeared. I turned off CB and they were available. Nice.

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PostSubject: Re: 4.1bb Patch   Mon Sep 23, 2013 6:43 pm

Hello evreyone. I was wondering if i could have a link for the 4.1 bb patch. I've looked all over the internet but couldn't find one that would actually work. The one thing that i'd like to have from the patch is 500 units. I'm curently using the 3.0 bb patch and it only let's me have 200 units. HELP
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PostSubject: Re: 4.1bb Patch   Mon Sep 23, 2013 7:43 pm

You can find the 4.1bb update here: http://takuniverse.webs.com/apps/links/

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PostSubject: Re: 4.1bb Patch   Mon Sep 23, 2013 8:45 pm

I've tried downloading it a couple of times but for some reason, no update. Evil or Very Mad 
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PostSubject: Re: 4.1bb Patch   Mon Sep 23, 2013 9:10 pm

You need to open it and follow the instructions.

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PostSubject: Re: 4.1bb Patch   Mon Dec 23, 2013 6:55 pm

Moved to Support Forum, Questions & Help Requests Section.

Solved, so Locked.

Kingdomsforlife, if you still have problems, please create another topic.


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