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 NewEra 4.2 in Progress...

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Sage
Lead Designer of Ta Kingdoms: The New Era
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PostSubject: NewEra 4.2 in Progress...   Tue Sep 03, 2013 12:58 pm

This is what's coming for NE 4.2:

Aramon

Ayla needs the mind mage's visual effect - done

Ark needs to attack air units only; needs attack to be stronger and guided - done

Airship needs attack damage decreased; needs to be bigger - done

Centaur needs attack to be guided - done

Dernhest needs healtime decreased - done

Joreth on horse needs healtime decreased - done

High King needs speed and defense increased - done

Veruna Alabaster tower needs to be the aramon paralyzing unit; retexture; resize - done

Veruna

Pandora Spire needs the attack to be paralyzer - done

hand of pandora needs area of effect, range, and particles decreased; no unit limit - done

Dirigible smaller version needs to be added to the t2 building - done

Dirigible Larger version needs to be named Dirigible II - done

Alabaster tower needs to be the aramon paralyzing unit; retexture; resize - done

Harpoon Tower needs to be rebalanced with avalanche - done

Lord Azurian needs speed and defense increased - done

Creon

aegis tower needs to attack air units only - done

aerial juggenaut needs to be bigger - done

storm bringer needs to be bigger - done

volo machine needs to be bigger - done

prismatic mirror needs to attack ground units only - done

cannon tower needs to be the anti-air unit defense for zhon t4; rebalance with avalanche; retexture - done

Eden needs defense and speed increased - done

new drone needs attack to be guided - done

Taros

Fly needs to die with 1 hit - done

sky knight needs to be bigger - done

Necromagus needs speed and defense increased - done

Thunder hand needs to attack ground units only - done

ghoul needs speed to be the same as giant boars' - done

shadow obelisk needs to be rebalanced with avalanche - done

scorpion needs range decreased; needs reloadtime increased - done

chaos fiend needs 2nd weapon aimtolerance increased; needs attack & defense decreased - done

skeleton rider needs attack to be guided - done

Zhon

skull shrine needs to attack ground units only - done

Creon cannon tower needs to be the anti-air unit defense for zhon t4; rebalance with avalanche; retexture - done

chimera needs to be bigger - done

drake needs to be bigger - done

wyvern rider: needs to die with 1 hit - done

obelisk needs the attack to be paralyzer - done

Tree needs the attack removed - done

Any questions?

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Last edited by Sage on Thu Sep 05, 2013 11:22 am; edited 27 times in total
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Lord chris

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PostSubject: Re: NewEra 4.2 in Progress...   Tue Sep 03, 2013 10:27 pm

yes the tree needs to keep its attack its a parazerly does no real dmg and why so many paralyser towers now?

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Sage
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PostSubject: Re: NewEra 4.2 in Progress...   Tue Sep 03, 2013 11:03 pm

To balance all races, I'm giving them t4 paralysers and anti-air towers.

The tree should be more of a feature rather than an attacking unit, a place to hide your units. I mean where have you seen a tree attacking with honey? lol.  In its replacement, I'm having the Obelisk to be the paralyzing unit.

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Last edited by Sage on Wed Sep 04, 2013 3:47 pm; edited 1 time in total
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$ MalinOMW

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PostSubject: Re: NewEra 4.2 in Progress...   Wed Sep 04, 2013 5:26 am

Sage wrote:

Ark needs to attack air units only; needs attack to be stronger and guided - done
its possible? , wow

also question is it possible to make melee/flying units in this game, who gonna be against other flying units? (image flying/fast/monster/hungry/eating xD)
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PostSubject: Re: NewEra 4.2 in Progress...   Wed Sep 04, 2013 10:07 am

It can be done with any unit; however, you wouldn't see the animation of monsters devouring other units. I have done it with the t1 Fly from Taros, whom used to release a lighting strike. So what I did was removed the magic effect, and decreased the attacking range to its minimum. Now it looks like it's biting other units once it gets really close.

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