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LSPressworks



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Join date : 2015-03-24

PostSubject: DARKHOLD   Tue Mar 24, 2015 12:40 pm

Wasn't sure where to stick this at all, since the mods section doesn't have a place to submit WIPs.

DHR, or DarkHolds Redemption is a re-work of TA:K IP. I've also improved upon the AIBooster mod that was floating around some time ago.
Remember this is an ancient work in progress.
SO here's what it has, and it's issues.

Added and changed many units. Improved overall defensive capability and implemented tier 3.5 units(more to follow)

Basic lodeStones (reg and divine) are limited in number but have a footprint of open, so the starting mana needn't go on a stone. Highly advanced towers and "Super Stones" are now built on the limited resource of stone spots. This ensures that all races can get roughly 151 Mana regardless of terrain, enough to goto war and move forward. This mod also heavily prioritizes the resources of time and real estate. Thus the advanced lodestones and towers placed on stones have an elevated premium. Most advanced towers have a veteran weapon, using FBI key Weapon2. Thus when a tower such as the Veruna Pump house reaches veteran level, it's range and attack power increase.

Several Units have actual shotgun fire, as in they fire like 12 projectiles in a spread. This took some duct tape style coding, so those units sometimes have problems with aiming, but work overall.

Units have been moved, added and altered to fit themes. Aramon now have the gunpowder units, while veruna has archery units, Zhon has status effects, Creon godo range but crap melee and so on.

MOnarchs can now all resurrect enemy units. Important for balance when played, as builder theft is critical with number limited basic load stones.

All races has special factories and "nuclear units"(eseentially 3.5). Taros has a mortuary, which build cheap zombies, and an Urn of Fiends, that torches a single unit and can transport at long distances. Veruna has a special factory that builds 3 little godling dudes for cheap. Aramon has a relic that causes earthquakes, and stables that produce night at an increased rate. Zhon has a spirit of life that increases armor and attack with a massive radius. Creon alter of steel grants huge line of sight, which is great with the new tanks and heavy artillary.

Aramon: Now has Pistoleros, Musketers, Rolling Thunder, Dwarven Airship. Relic of Anu. Musket Towers, Paladin, Mage Alchemists, Acolytes Well, Mortars, Gunnery Tower, stables, swordsmen replacement, and a harbinger melee class.
Aramon lost: Rollign tower, all but mage archer, trebuchets, archer towers.

Veruna: NOw has trebuchets, rolling towers, harpoon towers, crows nest, pump house, rain chamber, Temple of Lihr, Concubines, sons of Lihr, porcupines, and Port Merchants.

Veruna lost: Gunpowder units, catapults, mortars

Taros: Gained cheap zombies, mortuary, urn of fiends, anti paladins, improved mind mages, skeleton archers are now siege oriented, blood chalice, bone towers, improved sky nights.

Taros lost: Old mind mages, old skeleton archers.

Zhon : Gained Spitit of Life, Cave ogres, Wolves, Tigers, Krim Totem, Spirit Totem, load bearer (mobile lodestones) They lack super stones as a result.

Zhon lost: NOthing really, they needed only minor additons to keep up.

Creon: Added Tanks, Fire wagons are now Ice Wagons, Shock Troopers have vet weapon for non spread savlo fire, Added Sard-ih which are liek fast, overpriced automatons, Heavy Artilary, Tase towers, Altar of Steel, Mana Generators. Advanced builders can mind control.


AI Pump additions.

AI_Monarchs now have two spare regular lodestones to increase build odds, as well as 3-4 clone builders whose build list is highly limited. I.e AI_Aramon monarch can build Mage Builders 2-5. 2 and 3 have a build list limited to lodestones and musket towers. 3 is lodestones and keeps, 4 & 5 are lodestones only, regular and the spare number limited ones.
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Vhaerun

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PostSubject: Re: DARKHOLD   Thu Apr 02, 2015 6:22 pm

Nice stuff! Hopefully, this mod is worth the wait for the finished product.

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Lord chris

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PostSubject: Re: DARKHOLD   Mon May 25, 2015 6:37 am

hmm it sounds cool the only thing i would be worried about is the balancing but if you need someone to help balance im here

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Vhaerun

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PostSubject: Re: DARKHOLD   Mon Aug 10, 2015 6:05 pm

Any update to this mod?

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