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 T1 Building for Zhon idea...

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Clay4141

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PostSubject: T1 Building for Zhon idea...   Sun Aug 09, 2009 12:19 am

Zhon:
Structure Builders:
Thirsha: T1
Cannoe: T1
Beast Handler: T2
Shaman: T3
Baphomite: T4

Unit Builders:
Thirsha: T1
Treehouse: T1
Beast Tamer: T2
Beast Lord: T3
Sacred Ruins: T4



Thirsha could start by building her normal units, but instead of having a builder be the first unit, she can start off with the 'Tree House' building unit.

The 'Tree House' can build all the normal units the Beast Handler would, the bat, goblin, troll, hunter, kobold slave, goblin wyvern rider, wolf, sabertooth tiger, swamp beast, etc.... and at the end the 'Tree House' could build the Beast Handler.

The Beast Handler would stay the same as it is now, with a slight buildcost and buildtime reduction. It can still attack, and its health can stay the same. Still being able to be killed by a mon in seconds just like any other Tier 1 builder.

The Beast Handler would be responsible for buildings the structures; wall, lodestone, sacred fire, death totem, trapdoor spider, T1 cannoe, T1 tree house, T2 beast tamer, and T3 beast lord!!!! These changes make it very similar to its 4 counterpart races!


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Heres a sample build structure -note many changes
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T1 Thirsha
wall
sacred fire
lodestone
death totem
trapdoor spider
tree house
cannoe
beast tamer
beast lord
bat
risen wolf
wrath of tammuz

T1 Treehouse
bat
goblin
troll
hunter
kobold slave
sabertooth tiger
swampbeast
wyvern rider
beast handler

T1 cannoe
sacred fire
lodestone
death totem
treehouse
bat
troll
hunter

T2 beast handler
wall
lodestone
sacred fire
death totem
trapdoor spider
treehouse
cannoe
beast tamer
beast lord

T2 beast tamer
kraken
spirit wolf
elvish archer
basilik
gryphon
harpy
orc assassin
beast handler

T3 beast lord
sea serpent
orc
devourer
orc heavy cavalry
wisp
drake
roc
drider
stone giant
beast handler
shaman

T3 shaman
wall
lodestone
divine lodestone
futuritive lodestone
mana vault
treehouse
cannoe
beast tamer
beast lord
Baphometite
Kandran Tomb
giant baracuda

T4 baphometite
wall
sacred fire
lodestone
totem
trapdoor spider
obelisk
destruction totem
skull shrine
cannoe

T4 kandran tomb
giant orm
giant spider
treeant
valor
dragon turtle
goblin king
chimera
warlord
goblin behemoth
ancient dragon
wrath of tammuz
shaman
thirsha
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Sage
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PostSubject: Re: T1 Building for Zhon idea...   Sun Aug 09, 2009 7:54 pm

Hey clay, I like this idea since it balances zhon with the other races. Wouldn't this lose its uniqueness?

Shouldn't the beast tammer be able to build the beast lord?

The kandran tomb seems to have too many units. I would take the warlord out because its animations are the same as the barbarian.

Shouldn't the air units be all together?

giant orm
giant spider
treeant
dragon turtle
goblin king
goblin behemoth
chimera
valor (angel type)
ancient dragon
wrath of tammuz
shaman
thirsha

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Clay4141

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PostSubject: Re: T1 Building for Zhon idea...   Sun Aug 09, 2009 8:07 pm

Hey clay, I like this idea since it balances zhon with the other races. Wouldn't this lose its uniqueness?

It could lose its uniqueness. Or we could play around with it.

Shouldn't the beast tammer be able to build the beast lord?

The reason I didnt throw the beast lord in is because the beast tammer is considered T2. I was comparing it to the Abyss, in the sense that it cannot build the Temple. But it is mobile, so it still keeps that Zhon uniqueness. I'm sure we can still have it build the lodestone, but i think we should remove the wall/death totem and save that for the builder. So its compared to the other races.

The kandran tomb seems to have too many units. I would take the warlord out because its animations are the same as the barbarian.

I agree. Thats a great idea.

Shouldn't the air units be all together?

Yes they should, sorry I wasn't paying attention when typing.

giant orm
giant spider
treeant
dragon turtle
goblin king
goblin behemoth
chimera
valor (angel type)
ancient dragon
wrath of tammuz
shaman
thirsha

What is your opinion on all this? We could just test it and see how it works... Afterall a mod is made to change the game. If the changes don't make people or us happy, they can be reverted!
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PostSubject: Re: T1 Building for Zhon idea...   Mon Aug 10, 2009 3:44 pm

I agree 100% with you. Great idea.

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Clay4141

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PostSubject: Re: T1 Building for Zhon idea...   Mon Aug 10, 2009 11:07 pm

Did you look at that email? The race is coming together good.
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