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 Ballista/Grenadier

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$ MalinOMW

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PostSubject: Ballista/Grenadier   Wed Dec 23, 2015 3:51 pm

Somebody use that units??
before crusade balance, ballista had nice stats, and was pretty like Veruna Stone giant, but now its like mage archer, but with no super arrows, worse damage generally, but a bit bigger range (550vs650)

grenadier, com-on its even blow its self, very usefull xD
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Nightfall



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PostSubject: Re: Ballista/Grenadier   Wed Dec 23, 2015 11:09 pm

Ballista had that much range? Wow. Veruna really needs more long range attack options late game. Mortars just dont cut it.
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DeeKay
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PostSubject: Re: Ballista/Grenadier   Thu Dec 24, 2015 12:38 am

That doesn't even make sense, didn't ballista come with Crusades Balance? Why does it have a non Crusades Balance version? What the \"****\'. Sometimes this crusades balance just sucks balls. I guess some units must come back as it was before.

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$ MalinOMW

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PostSubject: Re: Ballista/Grenadier   Tue Dec 29, 2015 6:49 pm

dunno, but it has both versions (on campaign IP missions ballistas are available, not sure if IP was in same time as campaign release)
on CB off they are even pretty OP (but not so much, considering its last tier unit, somewhat hard to get fast etc)
CB off vs ON:
same mana cost (2667)
health: 3689vs2400
a bit faster (0,9vs0,7)
Weapon
same AOE, reload time
but range xD
860 vs 650 (longer than cannoner :O vs longer than mage archer)
damage 1338 vs 900 + bad multipliers xD (0,5/0,75 on naval/fort type things)
x2 slower weapon velocity (760 vs 350)

from usefull unit but quite not OP*, they make it useless xD

*never played on multiplayer as, or vs Veruna without CB on, so its hard to say how look that unit with reasonable range
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