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 I think I found the offset to Pathfinding.

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Vhaerun

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PostSubject: I think I found the offset to Pathfinding.   Thu Feb 25, 2016 9:12 pm

I think i found the offset(s) to pathfinding. However, I do not know which hex numbers in that row to look for. The offset: 00062504 or 005BA3D0. This hex code also appears: E8 B5 43 1A 00 but not at the offset(s) mentioned.


Last edited by Vhaerun on Sun Feb 28, 2016 12:21 am; edited 1 time in total
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Bardan

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PostSubject: Re: I think I found the offset to Pathfinding.   Sat Feb 27, 2016 5:38 pm

Pretend I don't understand a word of that. Think you could explain?

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Vhaerun

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PostSubject: Re: I think I found the offset to Pathfinding.   Sat Feb 27, 2016 7:45 pm

Before, I used a clone of the TA pathfinding fix which only hacked the TAK exe and not the ICD file.
The fix appeared to fix pathfinding( where units do not get stuck ) in games either due to lots of units or maps with lots of features. So following the TAUniverse forums, I have been using OllyDbg to find the offset because the program can run the exe, while playing the game. The offset would pop near AIsearch map entries. Therefore, at the offset is a row of hex numbers which I am still exploring and trying to figure out which ones to change.


Last edited by Vhaerun on Sun Feb 28, 2016 3:50 pm; edited 1 time in total
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PostSubject: Re: I think I found the offset to Pathfinding.   Sat Feb 27, 2016 9:58 pm

I think I follow. Theory if not practice. Good luck!

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$ MalinOMW

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PostSubject: Re: I think I found the offset to Pathfinding.   Mon Feb 29, 2016 1:16 pm

msg about progress, it can change whole game
and make Veruna better xD

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