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Myst

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PostSubject: Aramon   Sun Feb 21, 2010 5:41 pm

I am bored at work so I will post here basic strategy. Its topic for really noobs (any exist?) So pro players dont even read it Razz

For first its all depend of map and number of mana spreads..
All races have another advatages and disadvatages.. Its easy to check this.
I think even noobs know them so I will not talk about this. If need tell me I will post it lol.

I am in Aramon strategy room scratch
basic and the most using strategy of aramon is combo canons and magic archers. Its best combo of units aramon. This isnt easy to kill.
With good sight by eagle and support by trebs its really hard to own it.
Canons with very good range and fire power and archers to kill air units.
Its good also to make gates in front of this units and advance. Thats strategy is well for most of maps. I am making also some knight to for monarch fight or something else if happen.

More coming soon because I have to back to my work Evil or Very Mad
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raketapjotr



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PostSubject: Re: Aramon   Sun Feb 21, 2010 6:50 pm

well it might be pretty good strategy for defending your base
in my opinion the easiest way to win with aramon is just swarm of knights...
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PostSubject: Re: Aramon   Sun Feb 21, 2010 7:26 pm

lets battle, your knights vs my canons and archers ok Very Happy
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raketapjotr



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PostSubject: Re: Aramon   Sun Feb 21, 2010 7:55 pm

haha ,i would probably get pwned
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PostSubject: Re: Aramon   Sun Feb 21, 2010 8:51 pm

btw I welcome you to warzone
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PostSubject: Re: Aramon   Tue Feb 23, 2010 2:22 pm

I bet my titans and canons combo (with an acolyte perhaps) will beat your canons and mage archers combo. pirat

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PostSubject: Re: Aramon   Tue Feb 23, 2010 4:48 pm

for sure but..
I will ride you with ANY flying unit.
I was just saying that combo canons + archers is good for most units
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PostSubject: Re: Aramon   Tue Feb 23, 2010 8:25 pm

i tend to think of Aramon is sort of over powered such as

first, canons are one of the best mobile artilary units.

second, titans (thay are just rong).

third, mage archers with 100% acurasy =0

then there are the acolites with verry strong atacks and instant healing.

and i have only got round to mention the trebb. =z

flyinf billder atacks are just WTF

and in a long game roling towers can take on any amount of skykights.

assasins with almost always a 1 hit kill.

however Creon does over shadow Aramon a bit....... pale

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PostSubject: Re: Aramon   Tue Feb 23, 2010 8:47 pm

I dont like Creon. It dont fit to world of TA:K
Lets place here strategy for Aramon coz this place if for this Razz
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PostSubject: Re: Aramon   Thu Mar 04, 2010 2:56 am

Creon isn't useless against Aramon. If the Creon player gets a neo dragon up early enough, the game can be overturned. I've done it a few times.
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PostSubject: Re: Aramon   Tue Mar 01, 2011 4:39 pm

Guys, I am noob, but I think that there is no race or unit in TA:Kingdoms which is useless. Each race has its own strategies and each type of unit (regardless of hitpoints, speed, movement type, mana cost) can be used effectively in certain circumstances. Even units that are considered a piece of junk (zombies, goblins, automatons) can shine if their commander is experienced enough and if the circumstances allow it.
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PostSubject: Re: Aramon   Fri Jan 18, 2013 3:20 pm

I tend to agree with the fact that knights are the most efficient units, along with the treb
fast, hard to kill...
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PostSubject: Re: Aramon   Sat Jan 19, 2013 9:31 am

jangofett wrote:
I tend to agree with the fact that knights are the most efficient units, along with the treb
fast, hard to kill...

Welcome to the forums, Jangofett. Have fun playing TA:K.
About Knights, they are good but not always useful; like most of TA:K units, they have both advantages and disadvantages. Come and play online on GameRAnger with us if you wish. See you soon. Very Happy
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PostSubject: Re: Aramon   Sun Jan 20, 2013 5:49 pm

Wqaopl wrote:
I bet my titans and canons combo (with an acolyte perhaps) will beat your canons and mage archers combo. pirat

i bet he will beat you because you have nothing to kills scouts and he has
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$ MalinOMW

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PostSubject: Re: Aramon   Sun Jan 20, 2013 6:07 pm

maybe he play without line of sight Very Happy

but true mage archers have too many uses
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PostSubject: Re: Aramon   Sun Jan 20, 2013 7:03 pm

of course mage archers are useful in defence
actually combined with strongholds or cannons they're the best

but in terms of offense swarms of knights directed at buildings are extremely powerful

ARTHAN: i'm playing TAK on a mac, so playing online might prove a bit difficult Wink
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$ MalinOMW

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PostSubject: Re: Aramon   Sun Jan 20, 2013 7:53 pm

gameranger was first projected for MAC, (something 2000) later (2008-2009) it was converted into windows

kinghts are good but 4-10 cannoners rape almost everynumber of them Very Happy (on typicall 3rd map, on classic cd/dc probably not)

3rd map - map usually today's on multiplayer its got usually(almost always) grouped mana

cd/dc - classics maps made by Cavedog


Edit

also big amount of mage archers vs big amount knights mage archers should win (like always 1v1, melee win,, something manyVsomething big amount range range win)
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PostSubject: Re: Aramon   Sun Jan 20, 2013 8:00 pm

what do you play on then? Wink
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PostSubject: Re: Aramon   Mon Jan 21, 2013 1:49 pm

Cannons can be brutal but they can be beat. Every race has a unit that can outrange a cannon with the proper LOS. Fire demons, mortars, dingos, giants. When you advance the game into a war of range, don't be upset when the aramon player makes trebs to up the ante a little bit - its predictable and it's just plain TAK common sense for anyone in his position. Treb wars are most effectively brought to an end with feeding a dragon on his spy hawks.

Personally, I don't like games to last that long. I've formed a habit of getting berserkers in their base by the 3 minute mark. Cheers
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