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Sage
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PostSubject: Veruna   Tue Aug 12, 2008 4:49 pm

Veruna: For v5.0; added 4 sound themes for every race.

-T1 Kirenna: added veteran textures and transformation
-wall: is now a unit; works on water
-lodestone: works on water
-north gate
-east gate: added
-guard tower: decreased cost and buildtime, decreased attack, can now hold 2 units
-t1 enclave
-sea fort
-parrot
-Angel of Lihr: resized, added explotion; added the maximum hp

T1- Enclave: changed buildangle to 0, can now hold 10 units
-parrot
-warrior
-crossbowman
-dragoon: added; NEEDS veteran textures and transformation
-catapult
-mer warrior: swims above the water line now
-balloonist: added
-hoplit: added
-t2 priestess

T2- Priestess
-wall
-lodestone
-guard tower: can now hold 2 units
-lighthouse: can now hold 3 unit
-bastion: can now hold 5 units
-mortar: moved to t3 priest of lihr
-t1 enclave
-sea fort
-t2 palace: added
-t3 citadel: moved to t3 priest of lihr

T2- Sea Fort: change buildangle to 0, can now hold 15
-repair skiff
-shark rider: added; NEEDS veteran textures and transformation, can now transport 1 unit
-transport ship
-nautilus: added; NEEDS veteran textures and transformation
-harpoon ship
-Solan Rixx: added; increased sight
-man of war
-trebuchet ship: increased turnrate and maxvelocity
-flag ship

T2- Flag Ship: can now transport
-Wall: works on water; added
-lodestone
-Mana vault: works on water, can now cloak
-guard tower
-floating tower: can now hold 1 unit
-lighthouse
-hydrogun: added; can now hold 1 unit, double the damage to tier 1
-t1 enclave
-sea fort

T2- Palace: can now hold 15 units
-mind whiper
-musketeer: added
-charriot warrior: NEEDS veteran textures and transformation, can now transport 1 unit
-charriot archer: can now transport 1 unit
-mobile mortar
-mermaid
-wizard: NEEDS veteran textures and transformation; can now reanimate swordsmen
-dirigible: added
-priestess
-t3 priest of lihr: added: cost and build time decreased

T3- Priest of Lihr: can now assist
-Wall: added
-pillar of light: heals less now, consumes less mana now
-lodestone: added
-divine lodestone
-mana vault: added; no unit limit; can now cloak
-mortar: added
-t1 enclave: added
-Sea fort: added
-t2 palace: added
-t3 citadel: added
-ballista: moved to t3 citadel
-sea dragon: moved to t4 temple


T3- Citadel: changed buildangle to 0, can now hold 20 units
-berzerker
-crusader
-musketeer: moved to t2 palace
-amazon knight: attack is now guided; increased attack default and double against air, heal time and defense increased, sight distance increased
-centaur
-ballista: added
-Mer Shark: added; NEEDS different sounds
-dirigible: moved to t2 palace
-dirigible II: added; took off explotion, allowed 4 unit transport, increased speed and build cost, change model back to v1
-t2 priestess
-t3 priest of lihr
-t4 sphynx builder: added

T4- Sphynx builder
-pillar of light
-lodestone
-Futuritive lodestone(lvl3 mana stone): no unit limit, can now cloak
-watch tower
-lighthouse
-bastion
-pandora spire: paralyzer; NEEDS veteran textures and transformation
-harpoon tower: anti-air
-mortar
-terra whale: rebalanced with beast rider from creon
-fort
-t4 temple: added

T4- Temple: can now hold 25 units: done
-Maniac
-Rain Master: now walks on water
-Cray: acid can now attack air units; can transport 1 unit
-ribaud
-gryphon rider: NEEDS veteran textures and transformation; can transport 1 unit
-Phoenix
-Angel of Light: NEEDS veteran textures and transformation
-Sea Dragon: can now wave from the start; can now transport 1 unit, made it bigger
-Lord Azurian: can now walk on water
-sphynx builder
-Kirenna


FOLLOW THE PROGRESS IN THE GALLERY SECTION
http://kingdoms.heavenforum.org/gallery/The-New-Era-Mod/The-New-Era-Mod-cat_c4.htm


Last edited by Sage on Sun Sep 29, 2013 7:32 pm; edited 14 times in total
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PostSubject: Re: Veruna   Fri Sep 27, 2013 5:41 pm

water nymph to replace balloonist its better than balloonist
its faster has better armor and it has a wave not powerful i mind you but it has one

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Sage
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PostSubject: Re: Veruna   Fri Sep 27, 2013 9:19 pm

Do you think that a t1 unit should have more than 1 weapon?

Doesn't it look too much like a smaller version of the harpy?

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[K]Double

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PostSubject: Re: Veruna   Fri Sep 27, 2013 9:24 pm

I like the mobile mortar idea. Any setup time when you move it?
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PostSubject: Re: Veruna   Fri Sep 27, 2013 9:37 pm

I'm working on setting up the right structure for every race with a less amount of units here and there right now. So, I may release v5.0 by the end of next month.

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$_ARTHAN

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PostSubject: Re: Veruna   Sat Sep 28, 2013 4:02 am

Lord chris wrote:
water nymph to replace balloonist its better than balloonist
its faster has better armor and it has a wave not powerful i mind you but it has one
Can Water Nymph fly? If yes, it may be ok. If not, Veruna needs another flying unit to replace Baloonist as its T1 flying rusher.
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