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Wqaopl

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PostSubject: T1 rush   Sun Mar 21, 2010 6:36 pm

this is a t1 rush. i cant remaber all the detail cos i havent done it for a long time. its good agenced zhon and im asuming its a small ish map with 5-6 mana. (i remeber doing it on that pentagram map)

after bilding the first enclave make three billders. two to make mana and the third+mon to make a second enclave.
once compleat set one to archers and the other to warriors and patrol to the enamy bace.
quikly make a third enclave and set it to catapults and patrol. if there is any exstra mana start to make a citadel.

once the enamy start to feal the catapults they will send in there mon to wave so use karena to full advantige.

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Capt Savage

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PostSubject: Re: T1 rush   Sun Mar 21, 2010 7:08 pm

1 enclave pumping warriors and you call it a t1 rush.... just sad
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ACE

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PostSubject: Re: T1 rush   Sun Mar 21, 2010 7:26 pm

Capt Savage wrote:
1 enclave pumping warriors and you call it a t1 rush.... just sad

Well what would you, the self proclaimed no. 1 veruna player do? I don't see you posting any tactics.
If you read correctly he mentioned 3 enclaves and anyway he's just trying to help other players, its not supposed to be a fully fledged strategy, merely a baseline to build apon in your own way.
Seriously man, show some respect
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Capt Savage

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PostSubject: Re: T1 rush   Sun Mar 21, 2010 7:36 pm

im just sayin thats not a t1 rush, its a strat ill give ya that, but really not a rush. I have so many differnt ver strats its crazy man. just depends on how much mana there is size of map and types of obsicles on map. but for it to be a rush you want atleast 3 enclaves of warriors going at em.
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Wqaopl

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PostSubject: Re: T1 rush   Sun Mar 21, 2010 8:01 pm

ok its a srat that i use as a rush that can be chainged for tarain and longer game plans. i often prefer archers so i added the catapults to take out billdings quikly. the reson i prefer archers is cos rush relise on a bilde up of units at the front (you maake more than are killed) and archers are more likly to do that. warriors are probably better for a short game plan (such as preventing aromon bilding canons) but if it fails then there isent much left.

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PostSubject: Re: T1 rush   Sun Mar 21, 2010 8:14 pm

archers are great in bunches but you need to take care of them micro manage make sure they dont get waved by a mon.
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PostSubject: Re: T1 rush   Mon Mar 22, 2010 12:33 am

I find any rushes against Zhon with even one totem to be highly ineffective. Then again the only Zhon play that I compete with is Clay.
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PostSubject: Re: T1 rush   Thu Mar 25, 2010 5:11 pm

the player in the game im thinking of billt a totom to stop rushes. this is also why it was affetive, Var catapults are powaful and nasty.

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PostSubject: Re: T1 rush   Wed Aug 11, 2010 6:23 am

ver cats have awesome range... If you are facing zhon they are very weak against an aggressive mon rush. even a totem can be handled by some bubbles, if the totem has fire behind it. go in and build a gate in front of it. then walk in and wave. let your mana recharge and if your warriors havent already killed the totem your mon can handle it easy.
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PostSubject: Re: T1 rush   Wed Aug 11, 2010 5:13 pm

If i'm going to rush tier 1 on a grouped mana map.. lets say 6 mana here's what I'd do.

Enclave
have monarch build 1 lode then guard the clave
clave builds 4 builders
1st builder out builds clave
2nd builder guards 1st builder
3rd builder builds 2 mana
take mon off of clave to build one mana
4th builder builds last 2 mana
the second clave should be either done or just about done by the time the last builder is out
builders 1 and 2 build third clave with monarch helping
3rd builder once done with mana starts another clave
4th builder helps 3rd builder once he's done with mana

3 of the claves i'll pump out warriors 1 pumps out xbows.

might have to wait for 30-60 seconds for mana to build up then you can make another clave with whatever builder, while waiting go tear some stuff up with your monarch.

That would be my general t1 rush strat. Obviously depends on what race, how they play, if they mon rush etc. But that would be the general guide lines to massing t1 quickly on a 6 mana map. you should be able to run 1 enclave for every 1 and 1/4 mana by my calculations.

If you used this strat with crusades balance off i could pretty much guarentee you win unless you lose you're mon early. with the CB on... which is how everyone plays and I don't know why you wouldn't... It gets alot trickier and simple tier 1 rushes usually won't win you a game...

But that would be my version of Veruna's t1 rush. Three claves is far from a rush and WQ your build order would take alot longer. Give this a shot.



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Capt Savage

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PostSubject: Re: T1 rush   Wed Aug 11, 2010 6:20 pm

copper my main suggestion would be to use patrol instead of gaurd see how that works for ya.
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PostSubject: Re: T1 rush   Wed Aug 11, 2010 6:39 pm

With builders?

on grouped mana I usually attach one builder to guard another to prevent me having to click further down the road and assign multiple builders to one area, instead i could just have one builder start building and another will automatically help him.

You're suggesting patroling builders in my base?
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Capt Savage

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PostSubject: Re: T1 rush   Wed Aug 11, 2010 6:42 pm

no when you say have the monarch gaurd the enclave, i believe that is so he will help pump out builders correct? Patrol does the same thing but is way more effective.
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PostSubject: Re: T1 rush   Wed Aug 11, 2010 8:40 pm

Capt Savage wrote:
no when you say have the monarch gaurd the enclave, i believe that is so he will help pump out builders correct? Patrol does the same thing but is way more effective.

Never tried that to be honest, will give it a shot.
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Capt Savage

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PostSubject: Re: T1 rush   Wed Aug 11, 2010 10:51 pm

Your from pittsburgh? your fucking steelers sucks!
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PostSubject: Re: T1 rush   Wed Aug 11, 2010 11:44 pm

Capt Savage wrote:
Your from pittsburgh? your fucking steelers sucks!

Big ben is a beast man he completely rapes girls... i mean defenses.
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$_ARTHAN

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PostSubject: Re: T1 rush   Thu Mar 31, 2011 1:11 pm

I once asked myself how is it possible Wqaopl to build so many Verunan units in such a little time. By reading this post, I got the answer I was searching for. Thanks, Wqaopl, I will remember this strategy the next time we will face each other! Hahahahaha... the galaxy is mine!!
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PostSubject: Re: T1 rush   Wed Sep 12, 2012 3:53 pm

You can rush cidatel in +-3min. Map need have 5 6 manas 3rd party. I guess 4 manas work too...but maybe we need adjust mana building.

1)make 2/3 lodestones with mon.
2)enclave
3)3 builder with mon patroling.
4)first builder do rest of lodestones, others guard...
5)cidatel with mon guarding/ builder.

This strategy have great fails, i know (like enemy wave your builders, or pump lots of t1 units...but sometimes you can surprise someone...^^
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$ MalinOMW

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PostSubject: Re: T1 rush   Mon Sep 17, 2012 8:32 am

rly first make 2-3 lodestone? its take much time (24-36 s)
but in the other hand u get more mana for citadel hmm need test (with Ai Very Happy)


Edit (after some minutes)

i tested 2 builds/start for 3rd 6 mana map name basic v either (9x2 size) (road across the map)

2:36
1)enclave
2)patrol helping build 1 priestess
3)build lodestone with kirenna and pirestess (i dont use guard cause i think they strange move and waste some time)
3a) build 2 other priestess without kirenna help
4)build lodestones with other priestess
5)when every lodestone is build (try to finish job with one of the priestess not with mon) start build citadel and help with other builders
6)when u get 0 mana move mon to middle and make some gates or other time consuming stuff
7)2:36 u get citadel (0 mana left)
8)probably u gonna to berserkser(vs mon) or crusaders (crusader got 200% vs tier 1)
9)and blablba


2:32
1)enclave
2)start build lodestone with kirenna
2a)start build 3 priestess with enclave
3)when kirenna finish 1 lodetones help build 1 priestess
4)make lodestone
and no other differences between those start strategy


Edit 2 soon i will make note about first lodestone

2:48
1)2 lodestone

2)enclave
3)1 lodestone with mon
3a)3 builder
4)help building 1 builder
5)build lodestones
....
X)citadel at 2:48 BUT 3300 mana left ,

so conclusion

2:32 and 2:48 16 sec difference so on 2:32 u get after 16 sec*(6*20+15+4=139)=2224

so u can have 16 sec faster citadel and start build other units (berserker 12,5 s crusader 19,6)
or u can have 16 sec later citadel and get 1100 mana more but not in progress any unit

Edit 3 just other one build/start (still same map:)

during this build i see that i have too many mana so i change it to 2 citadel build

1)3 lodestone
2)enclave
3)build 1 lodestone with kirenna
3a)give command for 5 builders in enclave
4)help "building builder" xD (1)
5)build next lodestone
5a)start build citadel
6)help "build builder" (2)
7)build last lodestone (with mon)
7a)send all next workers for citadel
8)help "build builder" (3)
9)kirenna help build citadel
10)citadel (3:03 and lot of mana)
11)build next citadel (or even during building first start building second)
12)2 citadel 3:34 (0 mana left) (on this map fast rush comes at 1:50-2 normal rushes comes at 2:30 and little slow rush comes at 3+/-)



Conclusion
on maps type basic v ether (9x2 size (medium big on TA:K scale))
i will try 2 lodestone or maybe crazy 3 lodestone (2citadel) opening startegy

but on typicall small maps (4-6x2-3) or spread mana maps(sewers, blood hunters) rush enclaves are still looks unstopadle
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sharman

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PostSubject: Re: T1 rush   Mon Sep 17, 2012 11:45 am

nice you tested Very Happy
great job on my way.
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PostSubject: Re: T1 rush   Thu Apr 03, 2014 1:16 am

well if ur veruna just ctrl A and ctrl D...
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$ MalinOMW

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PostSubject: Re: T1 rush   Thu Apr 03, 2014 8:12 am

vs zhon
just move your monarch(lokken elsin kirenna) to enemy base
it also give win (ofc depends on map size)
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PostSubject: Re: T1 rush   Mon Jun 27, 2016 4:54 am

if you are veruna just ask your friend (Aramon) to give you builder and delete Ver units and all xD

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$ MalinOMW

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PostSubject: Re: T1 rush   Sat Jul 02, 2016 11:54 am

\"****\" Myst
you are necromancer xD
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