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 Veruna Mobile Mortar

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Sage
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PostSubject: Veruna Mobile Mortar   Mon Jun 14, 2010 7:58 pm

In the script file, I changed the play-sound( "CATAPUL2", PLAYSOUND_PRIORITY_BATTLE );
to play-sound( "CANNON2", PLAYSOUND_PRIORITY_BATTLE ); or CANNON1.
The start shooting sound changes; however, the guy moving the mortar isn't moving.

How can I fix this?

I'm trying to change the firing catapult sound to mortar.
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Sage
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PostSubject: Re: Veruna Mobile Mortar   Tue Jun 15, 2010 10:44 pm

Every unit I'm trying to compile, it messes up its movement in game.
I even tried making no changes, and then compiling it, but still messes it up.

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rammstein

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PostSubject: Re: Veruna Mobile Mortar   Wed Jun 16, 2010 2:14 am

I have the same problem, it would be great if someone had a sollution to this problem.
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PostSubject: Re: Veruna Mobile Mortar   Wed Jun 16, 2010 1:23 pm

What version of the scriptor are you guys using? Find an older version if you can.. I think the newer ones had problems if I recall. Or is it possible to use an alternative TA scriptor?
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PostSubject: Re: Veruna Mobile Mortar   Wed Jun 16, 2010 3:32 pm

Bl4ckR4v3N do you know wich verision to use. Because i guess that some of the older ones donīt have TA:K support.
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PostSubject: Re: Veruna Mobile Mortar   Thu Jun 17, 2010 1:09 am

I do not know about scripting. You need to talk to Vaerun or RedWarLord if you can find him.
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PostSubject: Re: Veruna Mobile Mortar   Thu Jun 17, 2010 9:22 am

I donīt know anything about scripting! I just worked with the models and stats
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PostSubject: Re: Veruna Mobile Mortar   Mon Dec 23, 2013 8:35 pm

Topic moved to Support Forum, Questions & Help Requests Section.

The problem is that Descriptor will decompile an expression like the one you
found and print

moving = get CURRENT_SPEED > 5 OR direction;

Scriptor will see this and assume

moving = get (CURRENT_SPEED > 5 OR direction);

This is not the intended result. A quick fix would be to issolate the get
expression in a () pair, ie

moving = (get CURRENT_SPEED) > 5 OR direction;

Source: http://visualta.tauniverse.com/Downloads/Things%20to%20know-TAK.txt

Solved, so Locked.

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