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ACE

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PostSubject: map scripting   Tue Jun 29, 2010 1:31 pm

How do I make say, golden swordsmen spawn continuously on an area of the map or any unit which has modified damage and health?
I know how to get normal units spwaning but I want lots of veteran units Very Happy

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Wqaopl

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PostSubject: Re: map scripting   Tue Jun 29, 2010 3:49 pm

the short anser is you cant. however there are some sneeky ways to modafy units such as:
>always
>give 10 HP to trols at evrywhere

as long as the player cant get the unit then it would make swam maps much harder without needing to make more and more units.

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ACE

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PostSubject: Re: map scripting   Tue Jun 29, 2010 5:04 pm

Wqaopl wrote:
the short anser is you cant. however there are some sneeky ways to modafy units such as:
>always
>give 10 HP to trols at evrywhere

as long as the player cant get the unit then it would make swam maps much harder without needing to make more and more units.

Can you also increase the power of their attacks as well?

I wish you could put one veteran unit and duplicate it several times

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Bl4ckR4v3N



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PostSubject: Re: map scripting   Tue Jun 29, 2010 8:02 pm

You can spawn unlimited amounts of swordsman and then recompile the map using HPI View/Pack with edited units. I hope this helps.
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ACE

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PostSubject: Re: map scripting   Tue Aug 03, 2010 6:40 pm

Bl4ckR4v3N wrote:
You can spawn unlimited amounts of swordsman and then recompile the map using HPI View/Pack with edited units. I hope this helps.

hmm so how would I go about doing this, would it even appear in cartographer so I could spawn the units? Also can 3rd party units be added into maps like this?

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DeeKay
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PostSubject: Re: map scripting   Mon Dec 23, 2013 8:26 pm

Topic moved to Support Forum, Questions & Help Requests Section.

Topic Locked, if the Autor of the Topic wants it to be unlocked, PM me.

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