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 New Era 3.3

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Sage
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PostSubject: New Era 3.3   Thu Sep 16, 2010 10:35 pm

Has anyone tried it yet?
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Warped Mind

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PostSubject: Re: New Era 3.3   Fri Sep 17, 2010 1:56 am


Unfortunetly Halo Reach came out and I'll be MIA for awhile till it 'wears off'.
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PostSubject: Re: New Era 3.3   Fri Sep 17, 2010 2:50 pm

i will but im a bit bizzy atm

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PostSubject: Re: New Era 3.3   Mon Sep 20, 2010 3:28 pm

I plan to try it out the next game we play.

Did you guys figure out why Creon wasn't showing up?

Also, can/has Axl/Sage figuered out how to add the anti speed hack gui mod to the 3.3 mod? Its needed!
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ACE

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PostSubject: Re: New Era 3.3   Mon Sep 20, 2010 7:20 pm

Clay4141 wrote:
I plan to try it out the next game we play.

Did you guys figure out why Creon wasn't showing up?

Also, can/has Axl/Sage figuered out how to add the anti speed hack gui mod to the 3.3 mod? Its needed!

I totally agree, with a new lobby its the perfect time to make a bug fix patch, this bug is most important though!!

EDIT

wait a sec seeing as mods can be played why not upload a mod which fixes it like takswitcher does, no need to make a patch then!

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Sage
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PostSubject: Re: New Era 3.3   Mon Sep 20, 2010 9:26 pm

Ace, you finally get it. Razz
That was the whole purpose of a new client that could support mods, so people wouldn't waste their time on a patch but on an optional mod.
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PostSubject: Re: New Era 3.3   Mon Sep 20, 2010 9:36 pm

How about we waste our time on a patch that fixes glitches in the game. Like Kirenna attacking... or AoE delays... or ranged units not firing at their maximum range...
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PostSubject: Re: New Era 3.3   Mon Sep 20, 2010 9:38 pm

You could make a mod with the all fixes you want, and have the option to play it on the new client.

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PostSubject: Re: New Era 3.3   Tue Sep 21, 2010 10:23 am

yeah hate... go ahead make that patch.
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PostSubject: Re: New Era 3.3   Tue Sep 21, 2010 1:28 pm

......but then what about those of us who LIKE the game the way it is.....and just want the bugs fixed? Are you seriously going to make something that fixes the bugs in the game...without changing or adding anything else...and release it as a mod, rather than a patch? Is it THAT big of a pain to patch this game?
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PostSubject: Re: New Era 3.3   Tue Sep 21, 2010 1:41 pm

It actually is a big pain to patch the game tbh.
creating a mod to fix it is much easier! Smile
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PostSubject: Re: New Era 3.3   Tue Sep 21, 2010 6:05 pm

If I was even adept at modding or had the time to learn then I would.

There's a large consensus of players, current ones mind you, that think the modders should take a few hours out of their time to fix these issues.
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PostSubject: Re: New Era 3.3   Tue Sep 21, 2010 11:11 pm

I'm not good at fixing bugs or balancing the game. I just wanted to give tak a different look with the new era. I actually need help balancing the mod for a new version.

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PostSubject: Re: New Era 3.3   Wed Sep 22, 2010 12:44 am

Unicorns can't be killed..

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PostSubject: Re: New Era 3.3   Wed Sep 22, 2010 4:49 pm

The no-kill bug with the unicorn is no movement class defined in the verunicorn.fbi, so fix it Sage! Very Happy
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PostSubject: Re: New Era 3.3   Thu Sep 23, 2010 10:30 pm

Any bugs you find, post them in the new era/bugs section please.

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PostSubject: Re: New Era 3.3   Fri Oct 01, 2010 11:40 pm


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PostSubject: Re: New Era 3.3   Thu Oct 21, 2010 10:38 am

i tried just a bit with ver
I liked pretty much, really good work for what i saw. but i did offline couldnt play online yet
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