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 How to Import Tak Textures Into 3do Builder

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Sage
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PostSubject: How to Import Tak Textures Into 3do Builder   Mon Jul 13, 2009 10:20 pm

With hpi view, look into data.hpi and ipdata.hpi, extract the textures folder and do the following:
Don't forget to add any 3rd party textures into this folder if you are dealing with 3rd party races.

Make 2 folders, one named Textures and one named Tak Textures.

Have all .gaf files into "Textures" folder.

"Textures" folder goes inside "Tak Textures" folder.

First line in hpipack: C:\..............\............\Desktop\Tak Textures
Second line in hpipack: C:\..............\............\Desktop\TakTextures.hpi

In hpipack, make sure in program say Ta, and Compression Method say Ta:CC.

Lastly, put TakTextures.hpi into 3dobuilder+ folder.

8/12/13 I reuploaded TakTextures.hpi in 3d0 builder, this time including data.hpi textures, ipdata.hpi textures, and all 3rd party races' textures.

You can find this upload here, in Programs to Mod: http://takuniverse.webs.com/apps/links/

***This doesn't mean some units won't have missing textures such as the veteran ones. One example is the wyvern rider from the goblin kingdom race. It seems like the authors never created them.


Last edited by Sage on Mon Aug 12, 2013 12:50 pm; edited 6 times in total
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Tue Jun 29, 2010 4:28 pm

Okay, so I did that, then I opened up Tyrak's Lodestone and its obviously doing something because I can see the textures along the right-hand side of 3doBuilder, but its stuck on this little window saying "Loading Textures from textures\zonmonst.gaf..." and the bar is not filling up at all...

*Edit* When loading other models, I get the same general thing, "Loading textures from textures\****.gaf..." and nothing happens.

Thoughts?
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Tue Jun 29, 2010 5:03 pm

slow PC? lol jk
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Sage
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Tue Jun 29, 2010 6:32 pm

You probably have the latest version of 3do builder that is bugged, or you are not packing the textures the right way. The 3do builder I uploaded comes with the texture.ufo file already. Also, every time you open a unit file, do it from the .exe, and place the file in the 3do builder folder and open it from there. Or read back on top and make sure everything looks the same.

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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Tue Jun 29, 2010 7:29 pm

KM-Sage wrote:
You probably have the latest version of 3do builder that is bugged, or you are not packing the textures the right way. The 3do builder I uploaded comes with the texture.ufo file already. Also, every time you open a unit file, do it from the .exe, and place the file in the 3do builder folder and open it from there. Or read back on top and make sure everything looks the same.

Well I know I did it properly - at least if your instructions were correct, which I'm assuming they are - so I suppose its the 3do. What exactly do you mean "do it from the .exe"? And I need to drop all the .3do files into the 3dobuilder folder before opening them?

Alrighty...
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Tue Jun 29, 2010 9:25 pm

Yeah, to avoid conflictation with the program which is very bugged, it's better if you drop the unit files into the 3do folder and open them from there.

Do not open the unit file, but open the 3do builder program first, and then open the units.

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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Wed Nov 10, 2010 1:28 pm

Why does when i open an object from the object3d folder from the Data.hpi, on the 3DOBuilder it dont show nothing?

(PS: How to open the .fbi files from units folder?)
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Wed Nov 10, 2010 2:35 pm

When I try to launch Wings, it just says Failed to Start Wings 3D 14001
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Fri Nov 12, 2010 3:53 pm

Spaggetti wrote:
Why does when i open an object from the object3d folder from the Data.hpi, on the 3DOBuilder it dont show nothing?

(PS: How to open the .fbi files from units folder?)

You need to have textures loaded. There is a tutorial on how to upload them on 3do builder. If you download the version from the download section, 3do builder comes with the textures.hpi file.

You can open fbi files with a regular text program.

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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Sat Nov 13, 2010 7:26 pm

I have textures loaded.
But when i open the done object, i need to load the textures?
Loading or not, it dosnt appear nothing
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Sat Nov 13, 2010 8:42 pm

Isnt there another program to do these objects?
I cant figure out how to make a simple cube on 3DO
And Wings3D dont works here

Im getting the same bug of Bardan, you said the last version is bugged?
So whats the latest version that works?
My version is 1.1.0.3
I downloaded the textures pack already packed and etc somewhere here
http://cid-98dfb0a4c405b272.skydrive.live.com/browse.aspx/.Public
So i presume the textures are all right!
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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Wed Jul 24, 2013 11:26 pm

$_Spagg wrote:
I have textures loaded.
But when i open the done object, i need to load the textures?
Loading or not, it dosnt appear nothing

This should solve the issue without textures appearing once the unit file is opened:

http://kingdoms.heavenforum.org/t998-3dobuilder-how-to#10361

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PostSubject: Re: How to Import Tak Textures Into 3do Builder   Mon Aug 12, 2013 12:48 pm

8/12/13 I reuploaded TakTextures.hpi in 3d0 builder, this time including data.hpi textures, ipdata.hpi textures, and all 3rd party races' textures.

You can find this upload here, in Programs to Mod: http://takuniverse.webs.com/apps/links/

***This doesn't mean some units won't have missing textures such as the veteran ones. One example is the wyvern rider from the goblin kingdom race. It seems like the authors never created them.

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