
Total Annihilation: Kingdoms Community |
|
| | Clean up clan forums + IDEA | |
| |
| Author | Message |
|---|
Clay4141

Posts: 479 Join date: 2008-08-02
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 1:59 pm | |
| What about a rule where a player can only have 4 challanges going on at a time? 1) 2 incoming 2) 2 outgoing Same goes for Faction Challanges (Honor vs Terror) 1) 2 incoming 2) 2 outgoing
So as a single player you can make a 2 challanges, and be challanged 2 times. The same would go for team challanges. Each team can only make 2 challanges at a time, and have 2 challanges they can accept.
With this, players won't feel as pressured having 3+ challanges against them because they are weaker links. Also with the 7 day rule to accept a challange, there will be some strategy in picking which games you should play, and prolonging others. If you prolong for anything over 7 full days past the time you were challanged, you lose the map. So you have 1 week to meet the challange. Players will also be rewarded if they meet any of the faction rewards, so playing more games will be encouraged. While sitting on your maps, will not give you any advantages in the next campaign.
As for team challanges, I think each team should be allowed 1 free decline per week. And maybe each player should be allowed 1 free decline per month.
Individual declines would only count for 1v1's. And when challanging a team you cannot specifiy which players, just which map and number of players. I think all maps should have the common online settings. LOS/map revealed on, RSL (so no1 can know where others exactly are), 200 unit limit? or is it 500 now, cheat codes disabled, etc.
Faction point rewards could allow challanges to specify different settings. Another faction point reward could be allowing one of your teammates to defend one of your maps when you are challanged. So ex. Noob challanges me, I use the reward where I could allow Capt to replace me, to defend my map. If Capt wins, I still keep the map, if Capt loses, Noob wins the map. Again, promotes strategy. Because maybe I really like riverlook, but Noob is better than me at it, and I know Capt is better than Noob at it.
_________ Arthan makes a point, tho this is a strategy game, and we are all intelligent. I wanna know what the others think. |
|  | | Spagg

Posts: 173 Join date: 2010-10-31 Age: 98 Location: Brazil
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 2:07 pm | |
| Im innnnnnnnnnnnnnnnnnnnnnn bitches |
|  | | Sammael
Posts: 93 Join date: 2010-08-02 Age: 24 Location: Pittsburgh
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 2:29 pm | |
| | ARTHAN wrote: | Guys, I think it would be better to have a single match on each Cd/Dc map, in which match the ownership of the respective map will be considered. I am starting to think that all these rules will be much more complicated than they seem. We have to keep track of a dozen different things:
* Each player's victories in general. * Each player's defeats in general. * Each player's victories with Aramon. * Each player's defeats with Aramon. * Each player's victories with Veruna. * Each player's defeats with Veruna. * Each player's victories with Taros. * Each player's defeats with Taros. * Each player's victories with Zhon. * Each player's defeats with Zhon. * Each player's victories with Creon. * Each player's defeats with Creon. * Each player's total points. * Each fraction's (Honor or Terror) total points. * Each fraction's (Honor or Terror) victories in general. * Each fraction's (Honor or Terror) defeats in general. * Each fraction's (Honor or Terror) victories on a certain map. * Each fraction's (Honor or Terror) defeats on a certain map. * Each fraction's (Honor or Terror) number of maps it owns. * Each player's victories on a certain map. * Each player's defeats on a certain map. * Each player's number of maps he/she owns.
As you can see, the whole list becomes overhelming with just a single new cool rule we add to the Honor Vs Terror tournament. Don't you think we should just stuck with rules which are more simple yet more reliable and easy to keep track with?
|
When you put it like that it seems a little much, however it really wouldn't be very difficult using a spreadsheet. Would probably take me 20 minutes to make, and we'd just need a section for screenshots and people just post their screenshots after every match and say the map name and i'd plug it in to the spreadsheet in 20 seconds. And then to figure out the faction points the spread sheet would be very simple to read. And a few of the things you listed I don't think we'd actually need to keep track of.. like losses with a certain race.. and losses on any certain map. Cause from my understanding the shield system clay posted is only based on basic amount of wins, not a winning percentage. So that cuts the list of stuff to keep track of in half. |
|  | | Clay4141

Posts: 479 Join date: 2008-08-02
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 3:01 pm | |
| FYI Fraction = something in math Faction = a group
=P |
|  | | angel3b
Posts: 426 Join date: 2010-02-27
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 3:05 pm | |
| | Clay4141 wrote: | What about a rule where a player can only have 4 challanges going on at a time? 1) 2 incoming 2) 2 outgoing Same goes for Faction Challanges (Honor vs Terror) 1) 2 incoming 2) 2 outgoing
So as a single player you can make a 2 challanges, and be challanged 2 times. The same would go for team challanges. Each team can only make 2 challanges at a time, and have 2 challanges they can accept.
With this, players won't feel as pressured having 3+ challanges against them because they are weaker links. Also with the 7 day rule to accept a challange, there will be some strategy in picking which games you should play, and prolonging others. If you prolong for anything over 7 full days past the time you were challanged, you lose the map. So you have 1 week to meet the challange. Players will also be rewarded if they meet any of the faction rewards, so playing more games will be encouraged. While sitting on your maps, will not give you any advantages in the next campaign.
As for team challanges, I think each team should be allowed 1 free decline per week. And maybe each player should be allowed 1 free decline per month.
Individual declines would only count for 1v1's. And when challanging a team you cannot specifiy which players, just which map and number of players. I think all maps should have the common online settings. LOS/map revealed on, RSL (so no1 can know where others exactly are), 200 unit limit? or is it 500 now, cheat codes disabled, etc.
Faction point rewards could allow challanges to specify different settings. Another faction point reward could be allowing one of your teammates to defend one of your maps when you are challanged. So ex. Noob challanges me, I use the reward where I could allow Capt to replace me, to defend my map. If Capt wins, I still keep the map, if Capt loses, Noob wins the map. Again, promotes strategy. Because maybe I really like riverlook, but Noob is better than me at it, and I know Capt is better than Noob at it.
_________ Arthan makes a point, tho this is a strategy game, and we are all intelligent. I wanna know what the others think. |
I quote everything cuz im lazy to cut parts :p
But is like i said, i read it and it was horrible to understand it, sorry for that. It was about a limit of challenges for each player, i said a good number would be 3 challenges for the player. For the team i guess isnt a big problem, we can fit about 2 or 3 games too idk.
I guess its cool the lost of points of decline challenge (if i understand right) but we could use after a certain number of declines, 3 for example. After 3 declines it start to lost points to the Faction.
I hope this time, my english is understandable lol. |
|  | | IMP_ARTHAN

Posts: 342 Join date: 2011-03-01 Age: 22 Location: Greece
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 3:08 pm | |
| | Clay4141 wrote: | FYI Fraction = something in math Faction = a group
=P |
Oh, you're totally right Clay, I stand corrected about the Fraction-Faction thing. If the rules are not difficult to keep track with, then I have no problem with any of them. |
|  | | sharman
Posts: 4 Join date: 2010-11-03
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 6:37 pm | |
| What about a rule where a player can only have 4 challanges going on at a time? 1) 2 incoming 2) 2 outgoing
Same goes for Faction Challanges (Honor vs Terror) 1) 2 incoming 2) 2 outgoing
---------------------- About above: ...i think is good...but this will be like 16 1x1 matchs month...if you try win time(7days) and play 2 incoming challenges per weekend... win 10 times in row is very hard because depends of enemy challenges too... Despite this, i think 16 1x1 tournament match is very nice ;d ------------------------------------------------------------ 4)If your team takes over the entire world of Darien = 3 points each --------------------------------------------------------------- About above:giving much points for this ...will make players of loser faction avoid matchs in the end of month...and winner team will take 1 point...+3 for darien will be 4...i dont know how will be expend sistem(this problem can be weakened...) -----------------------------------------------------------
Sugestion? maybe for avoid only aramon and veruna cd dc battles...we can make defender choice pair of races for game...giving bonus of choice for defender...like i defend i choice if we will play verunaxveruna aramonxaramon tarosxtaros ...or will be free(in this case player choice races of his personal taste or strategy)... |
|  | | lordjef

Posts: 36 Join date: 2010-02-27 Age: 21 Location: São Paulo
 | Subject: Re: Clean up clan forums + IDEA Fri Jul 22, 2011 10:28 pm | |
| In linux i played Tak with wicd, one simulator of windows programs. i never used mac, but must be exist something like wicd to mac. Well... i think so xD.
The case of clans:
i suggest one fight to choose teams. The clan winner choose your players to honor and looser choose to terrors, one for one. ^^ |
|  | | Game Over

Posts: 558 Join date: 2010-12-28 Location: #1
 | Subject: Re: Clean up clan forums + IDEA Sat Jul 23, 2011 2:20 am | |
|
Last edited by Ø on Wed Sep 07, 2011 7:22 am; edited 1 time in total |
|  | | IMP_ARTHAN

Posts: 342 Join date: 2011-03-01 Age: 22 Location: Greece
 | Subject: Re: Clean up clan forums + IDEA Sat Jul 23, 2011 5:17 am | |
| |
|  | | myst

Posts: 253 Join date: 2009-07-16 Age: 26 Location: Poland
 | Subject: Re: Clean up clan forums + IDEA Sat Jul 23, 2011 5:34 am | |
| the good always wins _________________ I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.
|
|  | | Game Over

Posts: 558 Join date: 2010-12-28 Location: #1
 | Subject: Re: Clean up clan forums + IDEA Sat Jul 23, 2011 12:02 pm | |
| and i am santa claus |
|  | | Jack.SithMaster
Posts: 8 Join date: 2011-07-27
 | Subject: Re: Clean up clan forums + IDEA Wed Jul 27, 2011 1:14 pm | |
| I see this is recent, is this idea still being 'conjured'? I probably won't win many, but I want to play.
And I agree with the guy who said to make it simple. You don't know how hard and time consuming things can be!
1)Draft mode to pick teams 2)Draft mode to pick maps 3)Play matches 1v1, if you have maps that allow more players then you can organize larger matches 4)Winning team, takes map. If winning team is the person who has map originally, they can't be challanged again for 24 hours. If winning team is the person/other team, then the person with the least number of maps gets the map by default. If all players on winning team have the same number of maps, then they can decide who keeps the map. They have 24 hours to decide who keeps it, before they forfeit it to the losing team by automatic. 5)At end of campaign(month), each map = 1 point. Team with the most maps/points is the winner. 6)Faction points can be divided up according. 7)You have up to 7 days(1 week) to accept a challange, before you automatically lose the map.
To keep track, there should be 1 part of forum, where each player has 1 placeholder(thread) that includes their match history(win/loss), and current maps. The player will edit their own after every match. Date: 7/27/11 Map name: Ground War Winner: Jack.MasterSith(Taros) Losser: KingElsinofDarien(Aramon) Screenshot: "attached"
A seperate Part of forum should contain challanges. Challengee: Born to Kill Map name: Cursed Temple Game type: 1v1, 2v2, etc. (in this case map is only 4 players) Special Accomidations: (requires faction points)
And a 3rd part of forum should be general discussions.
So you have "Darien Crusades" with 3 subforums; Player standings, Challanges, General Discussion.
I've seen things like this before, DO NOT make this complicated. Simple and it will work great. Complicated and it will fail!!!!!! |
|  | | Game Over

Posts: 558 Join date: 2010-12-28 Location: #1
 | Subject: Re: Clean up clan forums + IDEA Wed Jul 27, 2011 1:32 pm | |
|
Last edited by Ø on Wed Sep 07, 2011 7:22 am; edited 1 time in total |
|  | | Jack.SithMaster
Posts: 8 Join date: 2011-07-27
 | Subject: Re: Clean up clan forums + IDEA Wed Jul 27, 2011 1:58 pm | |
| I was just using your name as an example. I was pretty sure that was understood... I can edit your name out if that would make you more happy. |
|  | | | | Clean up clan forums + IDEA | |
|
Similar topics |  |
|
| | Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|