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$_ARTHAN

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PostSubject: Wisps   Thu Feb 09, 2012 2:06 pm

Guys, for all you who think Wisps are useless, you may have not noticed the CUTbugfix.ufo file that is delivered along with the Lord-Hawk-Claw's Ultimate TAK Pack. In order for this patch to work, you have either to throw it in your TAK directory (you know, the folder which contains the various Kingdom.exe files) or you can put it as an addon when you use TA:K Switcher. Here, take a look in what it fixes:

Total Annihilation Kingdoms CUT Bugfix V.1
------------------------------------------

Installation: Simply place the "CUTBugfix" file into your TA:K directory, e.g
(c:\cavedog\takingdoms) and make sure you run the game with the modified shortcut.


Fixes
-----

- Fixed the Aramon Mage Archer's Paraylse arrow in CUT, so it now works properly and
consistantly.

- Restored the Zhon Wisps targeting and firing in CUT. It now targets and shoots enemies
properly in CUT.


Other info:
-----------

- This patch is essential for those who play Skirmish games with the CUT unit balence.
- This patch won't work on Boneyards.


Thanks to:
----------

- Switeck : Creator of TA-Bugfix and all those fine TA ai's.
- Quitch(y) : Creator of the great Queller, webmaster of AI Central.


Contacts:
---------

XCOMveteran (xcomveteran@hotmail.com)


With this patch the Wisps are not useless in the Crusade Balance, but they are actually much better than before. Try it out!
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DeeKay
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PostSubject: Re: Wisps   Fri Feb 10, 2012 9:37 am

hmm

the wisps can stop rocs dropping ^^
just make about 8 (or more) wisps, and attack the roc Wink

I will try to make wisps better in my TAK Project ;p

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$_Spagg

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PostSubject: Re: Wisps   Sat Feb 11, 2012 12:56 pm

I discovered that Wisps can Auto Launch their bolt in the same way as thirsha

Also, if using the CUTBugfix, you can launch 2 bolts at once in a similar way
LOL
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PostSubject: Re: Wisps   Sun Feb 12, 2012 2:59 am

Every ranged unit can autolaunch.
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$_Spagg

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PostSubject: Re: Wisps   Sun Feb 12, 2012 8:15 am

Im talking about firing a bolt in any direction,
Like if your wisp is flying to the top /\
And fire a bolt to a unit under him

Ive never seen a hunter for example doing that
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Wqaopl

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PostSubject: Re: Wisps   Sun Feb 12, 2012 9:23 am

its only any good if the unit can targit and fire in any direction. it also hepls ataks that folow the target by finishing an atack already started if they move, look at Hatebreeders sig. most units dont do it because they can only shoot in one direction, some spells arent restricted like othere wepens.

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$ MalinOMW

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PostSubject: Re: Wisps   Tue Aug 07, 2012 8:36 am

hmm i never used wisp on multiplayer game
watching on units stats we can see that thirsha (1st atack) and wisp got the fastest weapon velocity

i will try to hunt some monarch with wisps but the amount of Health scary me
but wisp got pretty speed (and dont confused like roc) so they can be good if enemy monarch use all mana and got hurt and we want catch him
but anyway wisp is the less practical unit in whole game (need really specific situation)

@Wqaopl

i think that all type guided* weapons can do something like lokken in Hatebreeder signature

beast lord for sure can do something like this, i saw this many time during construction stone giants for pause moment (while stone giant parking after construction) beast lord killed enemy spy birds with good accuracy

*guided weapon got all holy dragon 2nd attack (so try kill spy birds to get exp (10=1level)
mage archers 2nd
centaur (with big turn rate so arrows dont have really got "following")
dark priest 2nd 3rd
fire demon (but he can aim decades for fast flying units)
fire mage 2nd
fallen angel 1st 2nd
beast lord
kraken
lokken and kirenna 2nd

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