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 ARTHAN TA:K Maps

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$_ARTHAN

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PostSubject: ARTHAN TA:K Maps   Sat Feb 11, 2012 7:59 am

EDIT: I have edited some maps and created many more (mostly co-op custom scenarios but a few PvP scripts also exist). Both the gameplay and the difficulty of each map may vary greatly and there may be a few minor bugs/glitches, however the majority of them is well-tested.

Here is the link for my scripted maps:

http://dl.dropbox.com/u/61724283/ArthanTAKmaps.zip

Good luck & have fun
Long live TAK!


Last edited by IMP_ARTHAN on Sat Feb 09, 2013 7:45 pm; edited 1 time in total
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$_ARTHAN

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PostSubject: Re: ARTHAN TA:K Maps   Fri Nov 09, 2012 6:43 pm

EDIT: Any kind of feedback and suggestions are welcome, even telling me what type of scripted map you wish to see next is greatly appreciated! Wink

GL&HF
Long Live Kingdoms! Very Happy


Last edited by IMP_ARTHAN on Sat Feb 09, 2013 7:46 pm; edited 6 times in total
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rammstein

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PostSubject: Re: ARTHAN TA:K Maps   Fri Nov 09, 2012 8:57 pm

Nice scripted maps ARTHAN!
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PostSubject: Re: ARTHAN TA:K Maps   Fri Feb 15, 2013 8:26 pm

Arthan's TAK map pack updated:

* Made a few missions easier and better.
* Added the Micro4 map.
* Explanation of mission types:

1) Macro: These co-op missions focus on macromanagment and building a big army in general. Usually you can produce more units in them via factories. Macro scripted maps are often like play-the-machine games and large-scale battles.

2) Micro: These co-op missions focus on micromanagement and fighting with a small amount of units. Usually you can't produce more units in them. Micro scripted maps are often about exploration or hit & run tactics.

3) Defence: These co-op missions focus on defensive gameplay. Usually you can build more defences and towers in them. Defence scripted maps are often about countering attacks for a certain amount of time or building a number of structures on a certain area.

4) Assassination: These co-op missions focus on taking out important targets. Usually you use one-hit-one-kill units in these. Assassination scripted maps are often about stealth and wits.

5) War: These co-op mission focus on big battlefields. Usually you have a massive army under your command. War scripted maps are often about using armies and terrain wisely, since neither you or your opponent can produce any more units/building in these kind of game.

6) Escort: These co-op missions focus on escorting a precious unit safely until it reaches its destination. Usually, the unit is controlled by an allied AI. Escort scripted maps are often about staying close to the guarded unit and eliminating every threat it closes by or wiping out your enemies and then escorting your unit to a safe and victorious pathway.

7) PvP: These Player-versus-player missions are like normal PvP but with a great difference; they have special rules. These rules can be anything you may imagine, from fixed starting unti/structures to fixed races used and from limited or no resources to infinite ones or fixed mana income. Still, I haven't included a lot of these in this pack, wait for the next update...


Last edited by IMP_ARTHAN on Sat Feb 16, 2013 6:11 am; edited 1 time in total
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DeeKay
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PostSubject: Re: ARTHAN TA:K Maps   Fri Feb 15, 2013 9:58 pm

I'm surely gonna add/update the Arthan TA:K Map Pack in All TA:K Downloads topic. =D

Good job Arthan! Very Happy'

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Lord ZacDom

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PostSubject: Re: ARTHAN TA:K Maps   Sun Feb 17, 2013 1:51 pm

Beautiful, ARTHAN!!!!!!!

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PostSubject: Re: ARTHAN TA:K Maps   Tue Feb 26, 2013 6:09 pm

Map pack updated:

* Made a few existed maps even better; removed a few bugs.

* Added more maps.

* Added the following Co-op map category:
- other: Here is included co-op maps which either not fit in the rest of the categories or careated before the introduction of these categories (e.g. weekly multiplayer missions).

* Added the following PvP map categories:
- PvPmirror: Players fight in symmetric maps with 'mirrored' forces and supplies; because of this, these maps can also work as normal skirmish maps fairly well; just run them with the 'Use Map Script' set to OFF and you have the skirmish version.
- PvPmyth: Inspired by the famous real-time tactics game Myth, these maps put both sides with the same starting units/structures and both are unable to create any additional units/structures.
- PvPlimited: Players start with the same units/structures and with tons of mana, but that's all; both sides can't gather any more mana, so use your starting supplies wisely.
- PvPother: Here are PvP maps which don't fit into any of the previous categories.

* Added a Beta maps category for unfinished projects of mine.

GL&HF!
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Sage
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PostSubject: Re: ARTHAN TA:K Maps   Tue Aug 13, 2013 10:34 am

I had fun playing the escorting the wagon script with Chris last night. It felt more like a campaign mission, but I still enjoyed it. I really liked the whole purpose of playing creon and not letting taros regain their wagon back.

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