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 Proposed build & balance structure- Aramon

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Clay4141

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PostSubject: Proposed build & balance structure- Aramon   Wed Jul 15, 2009 10:08 am

Aramon
T1- Elsin: add gods textures:
-wall
-lodestone: works on water:
-north gate
-east gate
-watch tower: can hold 2 unit:
-ark:
-barracks
-keep
-spyhawk
-giant boar: take off ai, balanced:
-avatar of anu: make it bigger, add explotion:

T1- Barracks: change buildangle to 0, can hold 10 unit:
-spyhawk
-swordsman
-Maceman:
-archer
-ballistic archer:
-horseman:
-axe cavalry
-catapult
-Onager:
-ayla: limit one, balanced:
-emen the messanger: increase los(gives the sight message), limit one, balanced, remove shootme=1:
-Lordling Derhest: limit one, can't be stoned nor frozen, can transport 1 unit, balanced:
-mage builder

T2- Mage Builder
-wall
-lodestone
-watch tower: can hold 2 unit
-Bombard Tower: can hold 3 unit:
-stronghold: can hold 5 unit:
-war galley
-ark
-dragon ship: resize, add logo to flag:
-barracks
-keep

-T3- Dragon Ship:
-Lodestone
-Watch Tower
-Barrack
-spyhawk
-Swordman
-Archer

-T3- Keep: change buildangle to 0, can hold 20 units:
-barbarian
-mage archer: paralyser works properly:
-titan
-handcannoner:
-knight
-spear knight:
-assassin: add capture, can transport 1 unit:
-cannoner
-grenadier
-demonlition wagon: explodes when dies.
-joreth of heldain: limit one, can't be stoned nor frozen, balanced:
-joreth(on horse)(rename so there arent 2 joreths?): limit one, can't be stoned nor frozen, can transport 1 unit, add sound from Elven Realm race elven scout:
-mage builder
-acolyte of anu

T4- Acolyte of anu: rename, move faster, reduce rain storm damage attack, increase armor, can help build anything, can't be frozen nor stoned:
-wall
-lodestone
-divine lodestone
-futuritive lodestone: can cloak, costs about 26,000, produces +100 mana
-Heart of Anu(mana vault): no unit limit, can now cloak, increase armor:
-barracks
-dragon ship
-flying builder
-keep
-Temple of Anu: can build acolyte, elsin, and avatar of anu:
-airship: can transport same amount as roc, will explode when it dies (hot air to keep it afloat, also dangerous to nearby flying units); will be slower than roc, but also have more health than a roc for balance purposes.

T5- Flying Builder
-wall
-lodestone
-watch tower
-Bombard Tower
-stronghold
-avalanche:
-rolling tower:
-trebuchet
-war galley
-ark


T5- Temple of Anu: can hold 25 units:
-Angel
-centaur: can transport 1 unit:
-archmage:
-flame cannon: (long range very slow mobile artillary)
-gryphon rider: can transport 1 unit:
-Gold Dragon: can wave from the start, can transport 1 unit, make it bigger
-Avatar of Anu
-Acolyte of Anu
-Elsin



++++++++++++++++++++++++++++++
Switched Rolling tower from Keep to Flying Builder
-It will have a new role in Aramons Aresenol of units in a future patch.
-Aramon needs to remain the Side that can dominate on land, and we cannot let another race take over that role.
-This also adds to the Flying Builder's arsenol of advanced defense units.

The Grenaider was also switched from the Acolyte of Anu to the Keep.
-This will replace the missing unit of the Rolling tower, and in a future patch will be more balanced to compete with the mighty forces of Darien.
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Sage
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PostSubject: Re: Proposed build & balance structure- Aramon   Fri Jul 17, 2009 9:49 pm

What will you do with the Priest in the Barracks?

Are we removing the "can transport 1 unit" from lordling dernhest and joreth on horse?
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Clay4141

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PostSubject: Re: Proposed build & balance structure- Aramon   Wed Jul 22, 2009 3:04 pm

Sorry, I didnt see this post.

We could put the Priest into the Temple of Anu as an Elite unit?

And if you want we could prob make the heros on horses transport 1 unit each?
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PostSubject: Re: Proposed build & balance structure- Aramon   Wed Jul 22, 2009 3:19 pm

The temple already has the archmage; I see the priest more of a t3 unit, and the keep doesn't have a mage type of unit like that. Maybe, we could get rid of the demolition wagon or some other unit?

I wouldn't allow a heroe unit to transport because you could get lordling derhenst build fast, transport elsin on it, and wave a base in the first 5 mins of the game.
What do you think?

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PostSubject: Re: Proposed build & balance structure- Aramon   Wed Jul 22, 2009 11:35 pm

What if we move the grenaider out to the temple? And throw the priest in there.
or
take out one of the heroes in the keep and make it part of the temple? then put the priest in the keep? then u can allow one of the heroes to transport a unit. and give him a bunch of health so hes worth it. like a mini mon? or something idk,
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PostSubject: Re: Proposed build & balance structure- Aramon   Thu Jul 23, 2009 7:24 pm

Moving joreth on horse to the temple is a good idea because there are already 2 joreths in the keep. This way, we could have joreth on horse be able to transport 1 unit, and make him stronger. The keep already has the knight and the spear knight, and makes joreth on horse useless. The priest can then be added to the keep. Do you agree?

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