TA: Kingdoms Community Forum
 
HomePortalCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 OTAK mod units list.

View previous topic View next topic Go down 
AuthorMessage
Clay4141

avatar

Posts : 497
Reputation : 0
Join date : 2008-08-02

PostSubject: OTAK mod units list.   Wed Jul 15, 2009 3:20 pm

Anyone who has a well thought out idea to mod an original unit from 4.1bb should post their idea here. Please make sure that it will not over balance the unit in game. Please use this area to debate such topics. Critiscism is needed!!!!!!!

Some examples that are in the works include.
-Horseman, Tortoises, MindMages, able to transport 1 unit a piece.
-Krakens doing more damage to naval units.
-Weather witches able to hover over water and target ships with tornado.
-Cloaking Hunters
-Regenerating Trolls
-Goblins having more armor
-etc.
Back to top Go down
View user profile
ACE

avatar

Posts : 267
Reputation : 0
Join date : 2008-08-06

PostSubject: Re: OTAK mod units list.   Wed Jul 15, 2009 8:05 pm

I'll just list down a few things

drakes need to be faster to be more useful, faster than skyknights
dark knight arrows sould do a bit more damage considering how much they cost
dark hands have a bonus against buildings, giving them a purpose
birds should have less experience bonus
trolls need to be distingushed from swamp beasts, regeneration seems like a good idea
rictus needs a longer range
acolyte should have some lag before it attacks to make it harder to aco drop
neo dragons should be slower
fire wagons/beast riders should not transportable, they are like stone giants, makes sense
amazon knights have a bonus against flying units
gods should take less time to build, dunno how much less

all i can think of right now
Back to top Go down
View user profile
Clay4141

avatar

Posts : 497
Reputation : 0
Join date : 2008-08-02

PostSubject: A few responses   Wed Jul 15, 2009 11:24 pm

I'll just list down a few things.
[Ace have you played the mod yet?]

drakes need to be faster to be more useful, faster than skyknights
[this is a good idea, i believe many people agree with you]

dark knight arrows sould do a bit more damage considering how much they cost
[what is a dark knight? please use the correct name for the units because there are many new units being introduced.]

dark hands have a bonus against buildings, giving them a purpose
[so a multiplier similar to goblins? this has potential]

birds should have less experience bonus
[what do you think would be a comparable unit to lower their experience to?]

trolls need to be distingushed from swamp beasts, regeneration seems like a good idea
[good to know another person likes this idea, a few of us like this idea already too.]

rictus needs a longer range
[this is debatable, the rictus has shorter range because it can take down buildings quicker, has a quicker reload time, and can swim]

acolyte should have some lag before it attacks to make it harder to aco drop
[good suggestion, any other aco ideas? An idea i recently thought of was to add a hailstorm attack to each 3rd tier builder per race, that way Acos are not the only unit out there]

neo dragons should be slower
[with all the new variety of units, you may not want this]

fire wagons/beast riders should not transportable, they are like stone giants, makes sense
[I could see beast riders not being transportable.... or we could just make stone giants able to be transported. I think fire wagons are smaller and should be able to tho, dont you agree? Not all units that can transport, can transport all these units. A barnstormer cant transport a beast rider for example.]

amazon knights have a bonus against flying units
[they already cant be frozen, now you want them to be neo dragon killers? Our ideas should not cripple any race, but balance units that are struggling to compete]

gods should take less time to build, dunno how much less
[this is why I asked if you ever played sages mod. In this mod, 4tier builders can assist in building any unit, including gods, and dragons and elite units. Do you catch my drift? A god can be made in no time flat with the new mod, and making gods cost less or less time to build is prob not the best idea.... in retrospect, maybe they should cost more?]

[Also note, Monarchs will no longer explode. But Gods will, they are a deity after all, but it wont be the same explosion that Monarchs had. Much smaller radius, and won't hurt monarchs themselves for balancing reasons]

all i can think of right now
Back to top Go down
View user profile
Lord chris

avatar

Posts : 218
Reputation : 0
Join date : 2013-02-24
Age : 22

PostSubject: Re: OTAK mod units list.   Thu Jul 11, 2013 11:12 pm

blank knight is not a new unit its been in otak since the beganing rictus should have longer rsnge i mean longer than demons like atleast 950 since fire demons is 900 and give them more health i mean 2900 for a unit that does dont get me wrong 900 dmg with high rate of fire is cool but they cost to dam much for the range and easy killable

_________________
The Lich King is here bow down mortals and make way for the undead sorreror
Back to top Go down
View user profile
DeeKay
Administrator
avatar

Posts : 520
Reputation : 29
Join date : 2011-03-19
Age : 18
Location : Brazil - SP

PostSubject: Re: OTAK mod units list.   Thu Jul 11, 2013 11:16 pm

2009

_________________


Nick: DeeKay
GameRanger Account ID: 1184157
E-mail (Skype, Outlook and Facebook): Henrique-MS@Outlook.com
All TA:K Downloads Youtube Channel: http://www.youtube.com/AllTAKDownloads
All TA:K Downloads Facebook Page: https://www.facebook.com/AllTAKDownloads

Back to top Go down
View user profile http://alltakdownloads.6te.net/
Sage
Lead Designer of Ta Kingdoms: The New Era
avatar

Posts : 1034
Reputation : 3
Join date : 2008-08-02
Age : 30
Location : West Haven

PostSubject: Re: OTAK mod units list.   Fri Jul 12, 2013 12:40 am

It may bring Clay back Razz

_________________
http://takuniverse.webs.com/ - TAK downloads
www.cristian-fuentealba.com - Graphic Design
GameRanger ID: 4138935
Back to top Go down
View user profile http://cristian-fuentealba.com
Bardan

avatar

Posts : 410
Reputation : 7
Join date : 2010-05-26
Age : 32
Location : Proletariat Republic of Arza

PostSubject: Re: OTAK mod units list.   Fri Jul 12, 2013 7:08 am

Here's a thought. Have you ever made a comprehensive list of units and build trees and the modifications to each? I have not played the mod, mostly because I don't know all the changes from OTAK, and I am hesitant to take on an all new schema of things.
Back to top Go down
View user profile
$_ARTHAN

avatar

Posts : 765
Reputation : 2
Join date : 2011-03-01
Age : 28
Location : Greece

PostSubject: Re: OTAK mod units list.   Fri Jul 12, 2013 7:26 am

Bardan wrote:
Here's a thought. Have you ever made a comprehensive list of units and build trees and the modifications to each? I have not played the mod, mostly because I don't know all the changes from OTAK, and I am hesitant to take on an all new schema of things.

You know, you can always practice and improve versus the AI. You will find a single normal AI quite challenging on New Era, if you play New Era for the 1st or 2nd time. Wink
Back to top Go down
View user profile
Sage
Lead Designer of Ta Kingdoms: The New Era
avatar

Posts : 1034
Reputation : 3
Join date : 2008-08-02
Age : 30
Location : West Haven

PostSubject: Re: OTAK mod units list.   Fri Jul 12, 2013 5:09 pm

Bardan wrote:
Here's a thought. Have you ever made a comprehensive list of units and build trees and the modifications to each? I have not played the mod, mostly because I don't know all the changes from OTAK, and I am hesitant to take on an all new schema of things.


You can find it under the New Era structure section: http://kingdoms.heavenforum.org/f14-the-new-era-structure

_________________
http://takuniverse.webs.com/ - TAK downloads
www.cristian-fuentealba.com - Graphic Design
GameRanger ID: 4138935
Back to top Go down
View user profile http://cristian-fuentealba.com
Sponsored content




PostSubject: Re: OTAK mod units list.   

Back to top Go down
 
OTAK mod units list.
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 1200 mini tournament list
» Scoring units and denial units
» Inquisition list (1750)
» 1000 pt Eldar list
» 1000 Point Grey Knights Army

Permissions in this forum:You cannot reply to topics in this forum
TA: Kingdoms Community Forum :: MODS & 3RD PARTY :: The NewEra Expansion Project :: Ideas and Suggestions-
Jump to: