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 IMP Multiplayer Map Script Competition

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$_ARTHAN

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PostSubject: IMP Multiplayer Map Script Competition   Sat Jan 19, 2013 5:46 am

Greetings! Since I am the only active member of the IMPs, I have decided to organize a map making competition to honor my clan. Every community member can participate in this map-making contest (and not only IMPs).

* Rules are simple; impress us by making a genuine and ingenius map mission. The mission may either be co-operative against the AI or PvP between real players.
* Each community member can make as many map submissions as he/she wants.
* The map's name as well as their downloading links must be posted in this topic in order to be considered legal submissions.
* You have 1 month to make your submissions.
* After the submission phase expires, a poll with each submission will be posted.
* The voting phase will last another month. When polls close, the winner map will be posted within all the TA:K forums and its creator will receive all the glory he/she deserves.

You may start submitting maps right here, right now!
Good Luck & Have Fun!!
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Myst

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sat Jan 19, 2013 8:42 am

IMP_ARTHAN wrote:
Greetings! Since I am the only active member of the IMPs

lol!

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$_ARTHAN

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sat Jan 19, 2013 9:30 am

myst wrote:
IMP_ARTHAN wrote:
Greetings! Since I am the only active member of the IMPs

lol!

Hello, Myst! Nice to see I am not alone here. Hope seeing a map from you very soon. Also, come online to have a few co-op missions against the AI. Wink
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$_ARTHAN

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PostSubject: Re: IMP Multiplayer Map Script Competition   Fri Feb 01, 2013 2:14 pm

Keep your map submissions coming!
You can also PM your submissions to me! Wink

Submissions received so far: 4

EDIT: Application sending has been extended for another month. Keep your submissions coming in! Very Happy


Last edited by IMP_ARTHAN on Tue Feb 19, 2013 5:06 am; edited 2 times in total
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$ MalinOMW

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sat Feb 09, 2013 1:09 pm

here i go
(link) if not work say


there some screenshots (from testing they are not rly related with gameplay)
(just ignore that tons of totems and lighouses (+/- 480) , i just were looking how unit looks when they are stacked)





map name
UMS King of The Hill 2.0

number of players : 2 3 4(rec) 8(rec) not recommended at all 5 6 7

objective
control hill for 4 minutes (every sec is counted so game take max 16 minutes (4min * 4 teams/players) (or if no one control the hill game can have no end Very Happy )


and that all everybody who play cd/dc king of the hill should easy understand game there is only one expection u need control hill not in "proper time" but for "proper long time"

teams
1,5 v 2,6 v 3,7 v 4,8

its beta version probably it still have some issues

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Last edited by MalinOMW on Thu Feb 14, 2013 8:06 am; edited 1 time in total
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PostSubject: Re: IMP Multiplayer Map Script Competition   Sat Feb 09, 2013 4:07 pm


MalinOMW wrote:
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$_ARTHAN

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sat Feb 09, 2013 7:49 pm

Interesting map, MalinOMW!
Btw, I have zipped every script I made and uploaded it by dropbox.

The link can be found in here:
http://kingdoms.heavenforum.org/t771-arthan-tak-maps
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$_Spagg

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PostSubject: Re: IMP Multiplayer Map Script Competition   Mon Feb 11, 2013 12:51 pm

http://prntscr.com/sczf0
In here /\, do you know how much is 1 second?
I think my scripty will be done by the end of the day


Btw, do anyone know why can I add only 1 AI on Multiplayer (using Rammstein force start)? Sad
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$_ARTHAN

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PostSubject: Re: IMP Multiplayer Map Script Competition   Mon Feb 11, 2013 1:29 pm

^ The gametime is being measured in seconds. Use "+clock" command while in the game to see the speed the gametime flows via the gametime clock.
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$ MalinOMW

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sun Feb 17, 2013 6:49 pm

Trolololo map
UMS Last Berserker Standing

https://docs.google.com/file/d/0BzVadpcR3a1aRFRWZHEwbnlRcGc/edit

(link work if not say)

Host need to choose* player which gonna control strongholds (AI recommend)

move close to that player lodestone

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Last edited by MalinOMW on Sun Feb 17, 2013 7:57 pm; edited 1 time in total
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rammstein

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PostSubject: Re: IMP Multiplayer Map Script Competition   Sun Feb 17, 2013 7:03 pm

Spagg wrote:

Btw, do anyone know why can I add only 1 AI on Multiplayer (using Rammstein force start)? Sad

I don't know, I just tried and I can add up to 7 AI. Are you using TAK:Switcher? Can you add more AI if you are not using my force start?
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$_ARTHAN

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PostSubject: Re: IMP Multiplayer Map Script Competition   Tue Feb 19, 2013 5:20 am

Here is a submission of mine:


Scenario Name:
ARTHAN's PvP Underwater

Scenario Description:
4 player PvP Multiplayer Script

Scenario Briefing:
A battlefield with pre-made structures which takes place completely at water.

* If you lose both your Kirenna and your Temple of Anu, you lose the game.
* Any factories with the exception of Sea Forts and Zhon builders can't be rebuilt and any defences with the exception of Floating Towers can't be rebuilt too. So, protect them wisely.
* Let aside your mana income from units/structures, you also have a steady income of 2000 mana once per 30 secs.

Download here:
https://dl.dropbox.com/u/61724283/ARTHAN%27s%20PvP%20Underwater.kmp
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